Adventures in the Forgotten Realms Commander
Progression League



4 weeks - meet on Thursdays



6:00 PM - 8:30 PM (This will leave time for Casual Commander afterwards!)



July 29, August  5, 12, and 19

Cost (before league starts)

  • Need a Commander Deck?
    $55  - this includes your Commander Deck (normal price $39.99) + 4 booster pack contribution to the Prize Vault (payment options available - check with Scott) 

  • Have a Commander Adventures in the Forgotten Realms Deck purchased at GriffoNest?
    $15  - this includes your  4 booster pack contribution to the Prize Vault

  • Have a Commander Deck purchased elsewhere?
    $25  - this includes your  4 booster pack contribution to the Prize Vault



  1. You must use a Commander Deck from Adventures in the Forgotten Realms. 

  2. You must always use one of the Legendary Creatures that comes with the deck as your commander. 

  3. You choose which commander to use at the beginning of each game.  

  4. This deck will become modified as the league progresses.  The only restrictions on replacement cards is that they must follow the commander banned list

  5. A form will be provided to you to keep track of the removed and added cards. 

  6. Once removed, a card may only be put back in using one of your replacement slots for that week.


Modifying Your Deck

  • Week 1: Your initial deck must be the Commander Deck out of the box with no changes. Each match, you may choose which commander to use.  This will be your deck for the league.

  • Week 2: You may replace up to 8 of the cards from the original deck with up to 8 of your own.   

  • Week 3: You may replace up to 6 of the cards from the original deck with up to 6 of your own. 

  • Week 4: You may replace up to 6 of the cards from the original deck with up to 6 of your own.


Each week you will play two matches in pods of three or four (and occasionally five).  We will try to make it so that you play as many different people as possible over the course of the league.



We will count best 3 of 4 weeks for you.  We will use a hybrid scoring system that combines three elements: the place you finish, the amount of people you eliminate, and QUESTS.

Based on the place you finish:

  • 1 point if first to be eliminated

  • 2 points if second to be eliminated

  • 3 points if the third to be eliminated

  • 4 points for winning the game

  • In the case of multiple people being eliminated at once, those players take the average of the point totals that would have been assigned.

  • In the case of a three-player game, you will skip the "3 points if eliminated third" scoring rule.

Based on the amount of people you eliminate: 1 point for each person you eliminate.

You eliminate another player by one of the following methods:

  • Damage

  • Mill (last player to move card from library to another zone or person who forces final draw)

  • Card effect you control that causes a player to lose the game (Door to Nothingness)


It wouldn't quite be an adventure without epic quests to complete.  Quests are achievements that you unlock each week.  Completing a quest can score you one additional point per match (pod).  The catch is, once you complete a quest, you may not complete that one again for the duration of the league.  These quests will be listed on the deck list form.



  • 4 prize packs will be added to the prize vault for each league participant.

  • Win your pod without a tie, win a pack from the Prize Vault!

  • Each week, any player with 12 or more points on the night wins a pack from the Prize Vault. 

  • At the end of the league, a percentage of the prize packs will be given out to the top 5 players, and each player in the league will receive at least one pack.

  • Your standing in the league will be determined by your scores from your BEST 3 WEEKS.

  • Promo Packs - highest roll each week + some added to the Prize Vault

  • Drawings for cool Magic swag.