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The Brothers' War+ Commander
Progression League

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Duration

4 weeks - meet on Thursdays

 

Time

6:00 PM - 8:30 PM (This will leave time for Casual Commander afterwards!)

 

Dates

November 17, December 1, 8, and 15

Cost
$18 - this includes your 4 booster pack contribution to the Prize Vault

Legal Decks

You must have and use a Commander Preconstructed Deck from the following sets:

  • The Brothers' War

  • Universes Beyond - Warhammer 40,000

  • Dominaria United

  • Battle for Baldur's Gate

  • Streets of New Capenna

Requirements

  1. You must always use one of the Legendary Creatures that comes with the deck as your commander. 

  2. You choose which commander to use at the beginning of each game.  

  3. This deck will become modified as the league progresses.  The only restrictions on replacement cards is that they must follow the commander banned list

  4. A form will be provided to you to keep track of the removed and added cards. 

  5. Once removed, a card may only be put back in using one of your replacement slots for that week.

 

Modifying Your Deck

  • Week 1: Your initial deck must be the Commander Deck out of the box with no changes. Each match, you may choose which commander to use.  This will be your deck for the league.

  • Week 2: You may replace up to 7 of the cards from the original deck with up to 7 of your own.   

  • Week 3: You may replace up to 7 of the cards from the original deck with up to 7 of your own. 

  • Week 4: You may replace up to 6 of the cards from the original deck with up to 6 of your own.

Structure

Each week you will play two matches in pods of three or four (and occasionally five) players.  We will try to make it so that you play as many different people as possible over the course of the league.

 

Scoring

We will count best 3 of 4 weeks for you.  We will use a hybrid scoring system that combines three elements: the place you finish, the amount of people you eliminate, and Achievements.

Based on the place you finish:

  • 1 point if first to be eliminated

  • 2 points if second to be eliminated

  • 3 points if the third to be eliminated

  • 4 points for winning the game

  • In the case of multiple people being eliminated at once, those players take the average of the point totals that would have been assigned.

  • In the case of a three-player game, there will be a proxy player at the table that starts with 40 life, has no responses, and never blocks.

Based on the amount of people you eliminate: 1 point for each person you eliminate.

You eliminate another player by one of the following methods:

  • Damage

  • Mill (last player to move card from library to another zone or person who forces final draw)

  • Card effect you control that causes a player to lose the game (Door to Nothingness)

Achievements

Achievements are special conditions that you unlock each week.  Completing an Achievement can score you one additional point per pod (limit one per player per game).  The catch is, once you complete an Achievement, you may not complete that one again for the duration of the league.  These Achievements will be listed on the deck list form.  The Achievements for this league are:

  1. Test Run: Cast a permanent spell by using an alternative cost five times.†

  2. Construct an Army: Control 10 or more artifact creature tokens.

  3. Emperor: Control 12 or more non-artifact creature tokens.

  4. Relics of the Past: Control seven or more "retro frame" cards.

  5. † Lone Warrior: Attack with a single creature and have an opponent lose the game during the same combat phase.

  6. † Board Control: Control 5 or more creatures while your opponents control no creatures. 

  7. † Double Dragon: Control 2 or more legendary Dragons. 

  8. † Car Collection: Control three or more Vehicles 

  9. † Natural 20: Roll a natural 20 on a d20. 

  10. † Calling in the Heavy Hitter: Have an opponent lose the game from commander damage dealt by your commander.

  11. † Trick up the Sleeve: Cast three or more spells from anywhere other than your hand in a single turn.

  12. † Exiled: Own at least 13 cards in exile.

  13. † Gathering Power: Control a Planeswalker with 10 or more Loyalty counters on it.

  14. Getting a Kick out of This: Kick five or more cards in a single game.

  15. Mana Defiler: Pay a total of 10 or more life instead of mana during a single game.

  16. Living Legends: Control nine or more legendary creatures at the same time.

 

Prizes

  • 4 prize packs will be added to the prize vault for each league participant.

  • Win your pod without a tie, win a pack from the Prize Vault!

  • Each week, any player with 12 or more points on the night wins a pack from the Prize Vault. 

  • At the end of the league, a percentage of the prize packs will be given out to the top 5 players, and each player in the league will receive at least one pack.

  • Your standing in the league will be determined by your scores from your BEST 3 WEEKS.

  • Promo Packs - highest roll each week + some added to the Prize Vault

  • Drawings for cool Magic swag.

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