Commander League

Duration: 5 weeks - meet on Thursdays

 

Time: 7pm - 10pm

 

Dates: March 12, 19, and 26, April 2 and 9

Cost: $25 before league starts (payment options available - check with Scott)

 

Requirements: Must have a registered DCI number (sign-up at accounts.wizards.com or cards may be available in the store).  You must have at least one legal Commander deck (see this page) that adheres to the present banned list.  Additional decks must also adhere to this list.

 

Structure: Each week you will play two matches in assigned pods of up to 4 players. Game 1 will be  based on your per game average.  Game 2 will be based solely on the points earned in Game 1.  

 

Scoring:

Will count best 4 of 5 weeks for you.  We will be using a modified scoring system based on rules originally devised by Mike Fields and Frank Hood of Anime Imports in Pacifica, California:

https://drive.google.com/drive/u/0/folders/0B_gYz_k66upbRTBVal9QLUNvc2c

Time-out: We will complete the current turn and tally points.

 

Prizes: 7 prize packs will be added to the prize pool for each league participant.  The players at a table with the most points will receive 1 pack from the prize vault.  Each week, the highest point earner for the night will receive a pack from the prize pool.  In the case of a tie, both players will receive a pack.   At the end of the league, a percentage of the prize packs will be given out to the top 5 players, and each player in the league will receive at least one pack. Your standing in the league will be determined by your scores from your BEST 4 WEEKS.

 

Rules: 

  1. You may change decks in between matches and league weeks.

  2. No proxies unless you own a copy of that card and have it with you.

  3. Players with foreign or textless cards should have the English version (sources like Oracle text and Gatherer are OK) readily available.  Time should not be spent looking these up. A play will be considered illegal if this happens.

  4. Interference from those outside the game is not allowed.  

  5. You must shuffle your deck and allow the player to your left to cut it before drawing another card.

  6. You will receive one free mulligan.  After that, we will use the London Mulligan Rule.

  7. Play proceeds as normal after everyone has resolved mulligans, if necessary,  and drawn their starting hands.

  8. Scoring conditions will be drafted at the end of each week.

© 2019 GriffoNest Games

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